How to Play: Rules, Controls & Endings
Learn SUZY SAYS! instructions the safe way: controls, the Suzy-says rule, the four-candle scavenger hunt, marks, and how to reach both endings.
Why Getting the SUZY SAYS! Instructions Right Matters
A cheerful voice asks your name, welcomes you onto a colorful floor mat, and starts a game of Simon Says. That's the setup—and the trap. SUZY SAYS! is a short horror game where obedience is the only mechanic that matters, and your only defense is listening for two words before you move. Getting the SUZY SAYS! instructions right is the difference between a clean run of color tiles and a house that starts talking back.
You play a kid who comes home after an evening at a friend's house and finds a strange interactive DVD game waiting. Suzy is delighted to meet you, promises you'll be best friends forever, and asks you to hop onto her mat. These SUZY SAYS! instructions cover the controls, the real rule hiding inside the game, every phase you'll play through, the four-candle finale, and how to reach the secret ending.
The game is a Windows download rated around 4.1 out of 5 from roughly two dozen ratings, and it's short enough to finish in one sitting. That makes a single wasted run feel expensive—so read the rules before you press play.
Controls and Setup Before Your First Round
There is no inventory to manage and no combat, which is exactly why movement matters so much. The keyboard controls are simple: WASD to move, Space to jump, and C to crouch. Miss a jump because you were mid-stride and you'll eat a mark you didn't deserve.
| Action | Input | When it matters | | Move | W, A, S, D | Repositioning between color tiles | | Jump | Space | Every "jump on [color]" command | | Crouch | C (hold) | "Crouch down" commands |
Before you start, decide which version you want. The base download is name-your-own-price, and the full version unlocks extra content for a small fee.
| Version | Cost | What you get | | Standard download | Name your own price | Base game and the standard finish | | Full version | $1.50 USD or more | Adds endless mode and the secret ending |
Both downloads sit at roughly 242 MB, and the game ships in English, Spanish, Brazilian Portuguese, Russian, Chinese, and Japanese.
The Suzy-Says Rule and Trap Commands
Here is the entire rule set in one sentence: obey a command only when it is prefixed with "Suzy says." The mat has four colors—red, green, blue, and yellow—and Suzy calls them in fast bursts, sometimes three or four in a row.
The practice round teaches the trap immediately. She says "Suzy says jump on red," then green, then drops a bare "jump on blue." Move on that one and you're marked. Then she adds the prefix back and the game begins for real.
| What you hear | Do you move? | Why | | "Suzy says jump on green" | Yes | Prefix present | | "Jump on green" | No | Bait command | | "Suzy says look at me" | Yes | Prefix present | | Two lines overlapping | No | Guessing costs a mark | | Silence mid-round | No | Default to standing still |
Commands aren't limited to colors. Suzy also asks you to look at things—the sunflower painting in the living room, the drawing on the fridge, the window, the ceiling, the floor, and behind you—and to crouch, jump on the bed, jump on the couch, or close the front door.
| Command type | Example | Your response | | Color jump | "Suzy says jump on red" | Stand on that tile, then jump | | Camera look | "Suzy says look at the ceiling" | Turn your view to the named spot | | Posture | "Suzy says crouch down" | Hold C | | Off-mat errand | "Suzy says touch the rubber duck in the bathroom" | Go, touch it, come back when told | | Furniture | "Suzy says jump on the bed" | Walk over, then jump | | Scavenger | "Suzy says bring me four candles" | Collect and place them on the mat |
The most useful habit you can build early: park yourself near the middle of the mat between commands so a surprise color call doesn't catch you on the wrong tile.
SUZY SAYS! Instructions, Round by Round
The structure is linear. Rounds get denser, commands get stranger, and the room slowly stops feeling safe. Knowing what's coming keeps you from panicking when the audio stacks up.
| Phase | What changes | What to focus on | | Practice | Colors only, one deliberate trap | Learning the prefix rule | | Mat rounds | Faster calls, mixed colors | Hearing "Suzy says" through the music | | Object rounds | Commands send you out of the room | Touching the target and returning | | Interruptions | A phone call, the front door, someone arriving home | Staying on task instead of reacting | | Hide and seek | You're told to hide, then called back | Waiting for the prefix even in the dark | | Final round | Four candles and a set of symbols | Patience over speed |
Interruptions are the part that shakes most players. A phone call from mom cuts in, the front door gets mentioned, and a voice announces it's home. None of that is a command. Treat it as atmosphere, keep your position, and wait for the next prefixed line—reacting to chatter is how runs fall apart.
During the hide-and-seek stretch, Suzy notes how good you are at hiding and escalates. The darkness and the sudden volume spikes are working on your nerves, not your mechanics. Stay still until a genuine "Suzy says" line points you somewhere.
If you want a visual reference for pacing, the four-candle finale and the sequences that lead into it play out in a full walkthrough of every round and ending.
The Four-Candle Scavenger Hunt, Endings, and Fixes
The last stretch of the SUZY SAYS! instructions is a scavenger hunt. Suzy promises that after this, everything will be all right—and asks you to bring her four candles.
| Step | What to do | | 1 | Keep clearing mat rounds until the scavenger hunt is announced | | 2 | Collect four candles from around the house | | 3 | Place all four on the interactive mat | | 4 | Look at the symbols Suzy presents | | 5 | Finish the run and check your final score |
Expect the candle placements to be the fiddliest part of the whole game. If the fourth candle refuses to sit on the mat, step off and back on, approach from a different side, and place it again with your view centered on the mat surface. Standing still on the rug and hoping it registers rarely helps.
| Outcome | How you get it | Availability | | Standard finish | Complete the candle round and the symbol sequence | Standard and full version | | Secret ending | Destroy the CD instead of playing along | Full version | | Endless mode | Endless rounds of the mat game | Full version |
The secret ending is the one worth planning for. Rather than surviving one more round of commands, it hinges on destroying the CD—which also means no more Suzy. If you're chasing it, finish a normal run first so you know the house layout, then go hunting for the disc.
Quick troubleshooting keeps the frustration low:
| Problem | Likely cause | Fix | | Mark on a command that felt valid | Prefix lost under overlapping audio | Freeze on unclear audio, then re-center on the mat | | Jump not registering | You're between tiles or already airborne | Land on the tile center, then jump again | | Fourth candle won't place | Placement edge case | Re-enter the mat and place from another angle | | Kitchen light stays dark | Cosmetic switch behavior | Follow the sound cue and keep obeying commands |
FAQ
Do I have to follow every command in the SUZY SAYS! instructions? No—and that's the point. Only commands prefixed with "Suzy says" count. A bare instruction like "jump on blue" is bait, and obeying it costs you a mark.
What actually happens when I get a mark? Suzy notices, comments on it, and keeps going. Marks are how the game measures whether you're listening, so a messy run is still survivable—it just changes how the session feels.
How do I unlock the secret ending? Destroy the CD rather than continuing to follow commands. That path is part of the full version, which also adds endless mode on top of the story.
Can I use a controller instead of the keyboard? The published control scheme is keyboard only: WASD to move, Space to jump, C to crouch. Plan on a keyboard for the timing-sensitive color rounds.
Following the SUZY SAYS! instructions cleanly comes down to one skill—hearing two words before you move—and one habit, standing still whenever you're unsure.
Related Guides
All Choices & Endings Guide
Learn how SUZY SAYS! choices work, which commands to obey, how to reach the candle finale, and what changes on the secret ending route.
Beginner Guide: Rules & All Endings
Learn SUZY SAYS! controls, the Suzy says rule, round structure, all three endings, secret route, and beginner tips for a clean run.
Full Game Walkthrough: All 3 Endings
A complete Suzy Says! walkthrough: every Susie says command in order, mat colors, off-mat targets, the four-candle finale, and all three endings.
How to Play & Ending Routes
Master SUZY SAYS! how to play with command rules, controls, survival tips, and the main and secret ending routes.