All Endings and Secrets Guide

Find every SUZY SAYS! secret ending, master the Suzy-says rule, and clear the four-candle finale with this practical walkthrough.

Start With the Rule That Controls Everything

The search for SUZY SAYS! secrets begins with a simple but brutal rule: act only when the host says so. That single instruction is more useful than any ending walkthrough, because every clean run in this short first-person horror game depends on reading commands correctly. This guide breaks down the SUZY SAYS! secrets that matter most: the prefix rule, the three endings, the four-candle finale, and the version you need for a completion run.

The game presents a children’s DVD host, a living-room mat, and a stream of instructions. Commands can ask you to jump on colors, crouch, look at named objects, or touch props. The prefix is the difference between a valid instruction and a trap. Treat every unprompted action as noise, even if it sounds urgent.

What you encounterCorrect responseWhy it matters
A command that starts with Suzy saysPerform the actionThis is a valid instruction
An action named without the prefixHold stillAvoids a false input
Suzy says stopStop immediatelyShows you are following the rule
A named object with the prefixLook, touch, or move as directedKeeps the sequence moving
The final request for four candlesCollect all fourThis is the last major checkpoint

The examples matter because the game mixes colors and objects in one sequence. A prompt can point to a sunflower painting, a window, the ceiling, the floor, a rubber duck, the couch, or the bed. Do not memorize a fixed path. Memorize the rule and the named landmarks, then respond to the order you actually hear.

Quick Facts Before You Chase the Endings

Before you chase SUZY SAYS! secrets, set expectations. This is a short game, not a long horror campaign. That makes experimentation cheap, but it also means a sloppy run can end before you understand what went wrong.

FieldDetailWhy it matters
DeveloperMOONBITIdentifies the 2026 release
PlatformWindows download, 242 MBSmall install, short session
PriceName your own price; about $1.50 for the Full versionThe Secret Ending is confirmed in the Full version
LengthAbout 17–20 minutesA clean retry is realistic
EndingsThree: Bad, True, and SecretPlan for more than one run
StyleFirst-person interactive DVD horrorCommands and room awareness matter

The short length is a feature. You can finish once, review what went wrong, and make a second run without losing an evening. The Secret Ending is confirmed in the Full version, so if completion is the goal, verify that version is active before you spend runs hunting it.

A Clean Route Through the 17–20 Minute Run

A clean route exposes more SUZY SAYS! secrets than a panic-driven one. Think in four phases: practice, object commands, mixed patterns, and the final scavenger hunt. You do not need to rush any of them.

PhaseWhat to expectYour jobCommon risk
Opening practiceEarly prefixed jumps and color promptsLearn the mat layout and wait for the prefixJumping before the command is valid
Object commandsLook, touch, and crouch promptsTrack the sunflower painting, window, floor, ceiling, rubber duck, couch, and bedActing on an unprompted object
Mixed patternColors and objects stacked togetherSlow down and follow the prefix orderLosing the sequence under pressure
Final scavenger huntA request for four candles, then symbol observationCount four candles, then look at the symbols only when instructedRushing without all four candles

The final round is the most important checkpoint. The game asks for four candles before the symbol sequence, so count them explicitly: one, two, three, four. If you reach the symbol step without completing that count, restart rather than guessing. This is a short game; a clean reset is faster than an uncertain ending.

Use a simple reset policy. If you break the prefix rule or lose the mat sequence, restart immediately. You lose less time than trying to rebuild a rhythm under pressure. That is one of the less obvious SUZY SAYS! secrets of a clean completion.

All Three Endings and What Changes

The ending set is three: Bad, True, and Secret. The names tell you the broad shape, but they do not give you a magic input sequence. The practical difference is how you approach the final stretch.

EndingStatusPractical focusSpoiler-safe note
BadDocumentedAvoid breaking the prefix rule; do not force actionsA negative outcome, not the completion target
TrueDocumentedReach the final sequence with the command chain intactThe standard non-secret completion route
SecretConfirmed in the Full versionCheck the Full version before hunting itA separate completion goal

One of the most misunderstood SUZY SAYS! secrets is treating every ending as if it is equally easy to reach on a first attempt. The Secret Ending is the one to plan around before you start. It is confirmed in the Full version, so use that version if you want a complete ending list.

For the True Ending, focus on consistency rather than speed. The game rewards input discipline, not rapid-fire guessing. For the Bad Ending, do not deliberately chase failure unless you are cleaning up the ending list; a failed run simply costs another 17–20 minutes.

How to Find the SUZY SAYS! secrets Without Spoiling the Run

The practical SUZY SAYS! secrets are behavior fixes, not hidden codes. Use the following checklist before each attempt, especially if you have already seen one ending.

MistakeBetter habitPayoff
Reacting to every actionWait for the prefixFewer false inputs
Watching the host onlyTrack mat colors and named propsFaster recognition
Rushing the final roundCount four candles out loudCompletes the required step
Treating a miss as recoverableRestart earlyShorter cleanup
Hunting the Secret Ending in a limited versionUse the Full versionThe secret route is confirmed there

Object prompts are the easiest place to lose focus because they pull your eyes away from the mat. When a command names the sunflower painting, window, ceiling, floor, or rubber duck, look only as long as needed, then return your attention to the next prefix. Keep your body still between commands. That stillness is a skill, not a pause.

Use these habits during every attempt:

  • Say the prefix mentally before you move.
  • Map the red, yellow, green, and blue zones on the mat.
  • Treat the couch and bed as separate landmarks.
  • Count the four candles out loud during the final round.
  • Restart after a broken sequence instead of guessing.
  • Save the Secret Ending hunt for a Full version run.

FAQ

How many endings does SUZY SAYS! have?
There are three documented endings: Bad, True, and Secret.

What is the most important of the SUZY SAYS! secrets?
Follow only the commands that begin with Suzy says. Ignoring every unprompted action is the safest way to keep a run under control.

Is the Secret Ending in the free download?
The Secret Ending is confirmed for the Full version, so that is the safest version for completion. If your goal is the full ending list, verify the Full version before you start.

How long should a clean run take?
A full run takes about 17–20 minutes. That short length makes a restart after a mistake a reasonable choice, especially when the final four-candle sequence is still ahead. The best of the SUZY SAYS! secrets is restraint: wait, confirm the prefix, and move only when the instruction is valid.