All Endings and Unlock Guide

See every SUZY SAYS! ending, how to trigger the trapped void finale, and how to unlock the escape by destroying the disc.

How the Story Sets Up Its Endings

SUZY SAYS! opens in 2003 with a girl returning home at 9 p.m. after school and a friend’s house. Her mother is working late, so the house is quiet, the note mentions pizza, bed, and an 11 p.m. return, and the uncle has left an interactive DVD game plus a floor mat on the table. That ordinary setup matters because the game immediately starts acting like it knows the house.

The game is built around a Simon-says rule: follow instructions only when “Suzy says” comes first. The mat sequences are simple at first. Then Suzy asks for a sunflower painting in the living room and a rubber duck in the bathroom. Those details turn a cute DVD into a home invasion. The SUZY SAYS! all endings structure is easier to follow once you understand the setup: obey and go deeper, or break the disc and stop.

Ending or contentTriggerOutcomeNotes
Trapped / void endingComplete Suzy’s four-candle ritualThe room becomes a dark void, Suzy appears behind the girl, and the mother cannot find herMain horror conclusion
Escape / disc-break endingDestroy the DVD before putting it in the playerThe curse breaks and the girl survivesBetter outcome and secret route
Endless modeFull version extra contentRepeatable play outside the core storyNot a third narrative ending

Two core story outcomes exist: the void trap and the disc-breaking escape. The full version’s secret ending is tied to destroying the CD, and endless mode is repeatable content rather than a separate story branch.

How to Get the Trapped Void Ending

The main branch in SUZY SAYS! all endings is the obedience route. It is not enough to survive the shadow figure or the lights-out scare. You need to complete Suzy’s house tasks and finish the four-candle ritual on the mat. The sequence below follows the game’s task chain from the first mat jump to the void.

StepActionLocationWhat it reveals
1Start the DVD and stand on the matTV roomSuzy introduces the Simon-says rule
2Complete the mat commands only after the prefixMatBuilds the path to house tasks
3Touch the sunflower paintingLiving roomA shadowy figure appears and disappears
4Touch the rubber duckBathroomSuzy knows private details inside the house
5Inspect the drawing on the fridgeFridgeA tall dark figure appears beside the family drawing
6Close the front door when instructedEntryThe door has already opened on its own
7Answer the phone and restore the lightsTV roomThe mother’s call drops and a monster scare follows
8Hide under the tableTableThe monster searches during hide-and-seek
9Fetch four candles and place one at each mat cornerMatThe ritual is completed
10Watch the transitionTVSuzy manifests and the girl is trapped

The front door and phone are escalation beats, not escape routes. When the lights cut out, restore them and return to the TV; the monster scare is part of the ride. The critical point is the candle request. Fetch four candles, place one at each corner of the mat, and the ritual finishes. That is the point of no return for the trapped ending.

How to Unlock the Escape Ending

The escape branch in SUZY SAYS! all endings is the disc-breaking path. It is short, deliberate, and almost suspiciously simple. Before the DVD goes into the player, take it to your room and snap it in half. The curse is broken, the girl survives, and Suzy never gets a chance to run the ritual.

StepActionWhy it worksWhat to avoid
1Pick up the DVD after reading the noteKeeps the disc out of the playerInserting it starts Suzy’s game
2Carry it to your bedroomRemoves it from the TV-room temptationPlaying the first mat sequence
3Snap the disc in halfBreaks the curseAssuming the game has to be played
4Let the escape outcome play outConfirms the girl’s survivalPutting the disc back in the player

This is the secret ending associated with destroying the CD. The game does not require a boss fight or a perfect mat run for this outcome; it requires refusal. The horror only wins if you insert the disc, so the escape ending is the better choice for a first-time player who wants to save the girl.

Critical House Tasks and Survival Tips

SUZY SAYS! all endings are not won by speed. They are won by listening. The phrase rule is the whole game: if a line lacks the prefix, do not act. A prompt to look at the window is the clearest example; it is not a command to follow. Treat every unqualified instruction as bait and keep your position.

  • Follow only commands that begin with “Suzy says.” This is the difference between progress and a trap.
  • Learn the house landmarks early: sunflower painting, rubber duck, fridge drawing, front door, and the mat.
  • During hide-and-seek, slide under the table and stay out of open rooms.
  • After a jump scare, return to the TV. The next instruction is usually waiting there.
  • For the trapped ending, finish all four candle placements. One missing candle breaks the ritual setup.
  • For the escape ending, destroy the disc before playing. This is the fastest and safest route.
Object or promptWhere to find itWhat it doesRoute
Sunflower paintingLiving roomSummons a shadowy figureTrapped route
Rubber duckBathroomProves Suzy can see inside the houseTrapped route
Fridge drawingFridgeShows a tall dark figure in the family drawingTrapped route
Front doorEntryOpens by itself and must be closed when instructedEscalation
Game matTV-room floorHosts the command sequences and ritualTrapped route
Four candlesCollected during the task chainOne per mat corner triggers the voidTrapped route
Input or featureEffectWhy it matters
WASDMoveNavigate rooms and approach objects
SpaceJumpComplete mat commands
CCrouchAdjust posture while hiding
Full versionAdds an endless mode and a secret endingExtra replay and the disc-breaking secret
Base gameContains the core story outcomesMain route and escape route

The full version adds an endless mode and a secret ending, but the core choice remains the same: insert the disc and follow Suzy, or destroy it. The controls are simple enough that the challenge comes from timing and reading, not from complicated inputs. When comparing SUZY SAYS! all endings, the escape route is the only one that rewards refusal.

FAQ

How many SUZY SAYS! all endings are there?

SUZY SAYS! all endings include two core story outcomes: the trapped void ending and the disc-breaking escape. The escape route is the secret ending, while the full version’s endless mode is repeatable content rather than a third narrative branch.

What is the fastest way to get the good ending?

Take the DVD to your room and snap it before you insert it. That avoids every mat command, every house task, and the four-candle ritual entirely.

Can I reach the trapped ending without the four candles?

No. The four candles are the ritual trigger, and each one goes on a corner of the mat. Without that setup, the void transition does not happen.

Should I follow every instruction Suzy gives?

Only act when the line includes the “Suzy says” prefix. Commands without it are warning signs rather than actions to complete. A window prompt without the prefix is the clearest example of a trap.