All Endings and Unlock Guide
See every SUZY SAYS! ending, how to trigger the trapped void finale, and how to unlock the escape by destroying the disc.
How the Story Sets Up Its Endings
SUZY SAYS! opens in 2003 with a girl returning home at 9 p.m. after school and a friend’s house. Her mother is working late, so the house is quiet, the note mentions pizza, bed, and an 11 p.m. return, and the uncle has left an interactive DVD game plus a floor mat on the table. That ordinary setup matters because the game immediately starts acting like it knows the house.
The game is built around a Simon-says rule: follow instructions only when “Suzy says” comes first. The mat sequences are simple at first. Then Suzy asks for a sunflower painting in the living room and a rubber duck in the bathroom. Those details turn a cute DVD into a home invasion. The SUZY SAYS! all endings structure is easier to follow once you understand the setup: obey and go deeper, or break the disc and stop.
| Ending or content | Trigger | Outcome | Notes |
|---|---|---|---|
| Trapped / void ending | Complete Suzy’s four-candle ritual | The room becomes a dark void, Suzy appears behind the girl, and the mother cannot find her | Main horror conclusion |
| Escape / disc-break ending | Destroy the DVD before putting it in the player | The curse breaks and the girl survives | Better outcome and secret route |
| Endless mode | Full version extra content | Repeatable play outside the core story | Not a third narrative ending |
Two core story outcomes exist: the void trap and the disc-breaking escape. The full version’s secret ending is tied to destroying the CD, and endless mode is repeatable content rather than a separate story branch.
How to Get the Trapped Void Ending
The main branch in SUZY SAYS! all endings is the obedience route. It is not enough to survive the shadow figure or the lights-out scare. You need to complete Suzy’s house tasks and finish the four-candle ritual on the mat. The sequence below follows the game’s task chain from the first mat jump to the void.
| Step | Action | Location | What it reveals |
|---|---|---|---|
| 1 | Start the DVD and stand on the mat | TV room | Suzy introduces the Simon-says rule |
| 2 | Complete the mat commands only after the prefix | Mat | Builds the path to house tasks |
| 3 | Touch the sunflower painting | Living room | A shadowy figure appears and disappears |
| 4 | Touch the rubber duck | Bathroom | Suzy knows private details inside the house |
| 5 | Inspect the drawing on the fridge | Fridge | A tall dark figure appears beside the family drawing |
| 6 | Close the front door when instructed | Entry | The door has already opened on its own |
| 7 | Answer the phone and restore the lights | TV room | The mother’s call drops and a monster scare follows |
| 8 | Hide under the table | Table | The monster searches during hide-and-seek |
| 9 | Fetch four candles and place one at each mat corner | Mat | The ritual is completed |
| 10 | Watch the transition | TV | Suzy manifests and the girl is trapped |
The front door and phone are escalation beats, not escape routes. When the lights cut out, restore them and return to the TV; the monster scare is part of the ride. The critical point is the candle request. Fetch four candles, place one at each corner of the mat, and the ritual finishes. That is the point of no return for the trapped ending.
How to Unlock the Escape Ending
The escape branch in SUZY SAYS! all endings is the disc-breaking path. It is short, deliberate, and almost suspiciously simple. Before the DVD goes into the player, take it to your room and snap it in half. The curse is broken, the girl survives, and Suzy never gets a chance to run the ritual.
| Step | Action | Why it works | What to avoid |
|---|---|---|---|
| 1 | Pick up the DVD after reading the note | Keeps the disc out of the player | Inserting it starts Suzy’s game |
| 2 | Carry it to your bedroom | Removes it from the TV-room temptation | Playing the first mat sequence |
| 3 | Snap the disc in half | Breaks the curse | Assuming the game has to be played |
| 4 | Let the escape outcome play out | Confirms the girl’s survival | Putting the disc back in the player |
This is the secret ending associated with destroying the CD. The game does not require a boss fight or a perfect mat run for this outcome; it requires refusal. The horror only wins if you insert the disc, so the escape ending is the better choice for a first-time player who wants to save the girl.
Critical House Tasks and Survival Tips
SUZY SAYS! all endings are not won by speed. They are won by listening. The phrase rule is the whole game: if a line lacks the prefix, do not act. A prompt to look at the window is the clearest example; it is not a command to follow. Treat every unqualified instruction as bait and keep your position.
- Follow only commands that begin with “Suzy says.” This is the difference between progress and a trap.
- Learn the house landmarks early: sunflower painting, rubber duck, fridge drawing, front door, and the mat.
- During hide-and-seek, slide under the table and stay out of open rooms.
- After a jump scare, return to the TV. The next instruction is usually waiting there.
- For the trapped ending, finish all four candle placements. One missing candle breaks the ritual setup.
- For the escape ending, destroy the disc before playing. This is the fastest and safest route.
| Object or prompt | Where to find it | What it does | Route |
|---|---|---|---|
| Sunflower painting | Living room | Summons a shadowy figure | Trapped route |
| Rubber duck | Bathroom | Proves Suzy can see inside the house | Trapped route |
| Fridge drawing | Fridge | Shows a tall dark figure in the family drawing | Trapped route |
| Front door | Entry | Opens by itself and must be closed when instructed | Escalation |
| Game mat | TV-room floor | Hosts the command sequences and ritual | Trapped route |
| Four candles | Collected during the task chain | One per mat corner triggers the void | Trapped route |
| Input or feature | Effect | Why it matters |
|---|---|---|
| WASD | Move | Navigate rooms and approach objects |
| Space | Jump | Complete mat commands |
| C | Crouch | Adjust posture while hiding |
| Full version | Adds an endless mode and a secret ending | Extra replay and the disc-breaking secret |
| Base game | Contains the core story outcomes | Main route and escape route |
The full version adds an endless mode and a secret ending, but the core choice remains the same: insert the disc and follow Suzy, or destroy it. The controls are simple enough that the challenge comes from timing and reading, not from complicated inputs. When comparing SUZY SAYS! all endings, the escape route is the only one that rewards refusal.
FAQ
How many SUZY SAYS! all endings are there?
SUZY SAYS! all endings include two core story outcomes: the trapped void ending and the disc-breaking escape. The escape route is the secret ending, while the full version’s endless mode is repeatable content rather than a third narrative branch.
What is the fastest way to get the good ending?
Take the DVD to your room and snap it before you insert it. That avoids every mat command, every house task, and the four-candle ritual entirely.
Can I reach the trapped ending without the four candles?
No. The four candles are the ritual trigger, and each one goes on a corner of the mat. Without that setup, the void transition does not happen.
Should I follow every instruction Suzy gives?
Only act when the line includes the “Suzy says” prefix. Commands without it are warning signs rather than actions to complete. A window prompt without the prefix is the clearest example of a trap.
Related Guides
All Endings Explained and How to Escape
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