Secret Ending & All 3 Endings

Unlock the SUZY SAYS! secret ending, compare all three endings, and avoid the mistakes that lock you into the bad route.

The SUZY SAYS! secret ending is the route most players miss

Three endings are easy to discuss; only one asks you to stop playing along. The SUZY SAYS! secret ending sits behind the Full version and a deliberate act of defiance, which is why it is usually the last route players see. If you want the complete story instead of another loop of mat commands, this is the ending that changes your relationship with Suzy.

The SUZY SAYS! secret ending is not a harder version of the true ending. It is a separate outcome with its own requirement, and it is the only ending locked to a specific download. Miss it and you can still finish the game, but you will not have seen the full set.

All three endings at a glance

EndingMain triggerBuild requiredMissable?Feel
BadFailing Suzy’s command gameStandard downloadNoEarly, punitive finish
TrueCompleting the final scavenger hunt and four-candle requestStandard downloadNoStandard conclusion
SecretDestroying the CDFull versionYesDefiant finale

The three-ending structure matters because the game teaches obedience for most of its short run. The bad and true endings both sit inside that obedience loop. The secret route breaks it, which is why it feels different from simply surviving one more round of colored jumps.

A normal playthrough is about 17–20 minutes, so the game is built for quick replays. That matters for ending hunting: you do not need a long second save file or a complicated chapter select. You need the right build and a different final decision.

What the SUZY SAYS! secret ending actually is

The Full version, available on the official download page, is the only build that contains this route. The standard download gives you the main game and the command-based endings; the Full version adds endless mode and the secret ending. That makes the secret route a version check first and a gameplay check second.

The unlock condition is destroying the CD. That is the key detail. You are not meant to finish the final round and hope for a different cutscene. You are meant to remove Suzy’s hold on the game by destroying the disc, ending the cycle instead of continuing it.

This is also why the secret ending is not just a “better” true ending. The true ending comes from following the game’s rules to the end. The secret ending comes from rejecting the disc itself.

FeatureStandard downloadFull version ($1.50)
Main gameIncludedIncluded
Bad endingIncludedIncluded
True endingIncludedIncluded
Secret endingNot includedIncluded
Endless modeNot includedIncluded
PlatformWindowsWindows
Download size242 MB242 MB

The store page describes the game as a short first-person horror experience built around an interactive DVD. That framing is useful: you are not navigating a large map or managing an inventory. You are playing a children’s game that keeps tightening its rules, and the endings reflect how you respond to that pressure.

How to unlock the SUZY SAYS! secret ending

Start by confirming your build. If you downloaded the standard ZIP, no amount of experimentation during the mat game will produce the third ending. Launch the Full version before you plan a secret-ending run.

StepWhat to doWhy it matters
1Launch the Full versionThe standard build cannot trigger the secret route
2Play through the DVD-style command sequenceYou need to reach the final stretch of the game
3When the disc becomes the focus, destroy the CDThis is the supported unlock action
4Let the ending play outConfirm you got the third outcome, not the true ending
5Replay if neededA full run is short enough to retry

The SUZY SAYS! secret ending is not a hidden command during the mat game. It is an alternate action tied to the disc. If you keep obeying Suzy, you stay on the standard route and finish with the true conclusion.

That distinction is easy to overlook because the game spends most of its time training you to wait for “Suzy says.” The secret route asks you to apply that awareness in reverse: notice that the disc is the real source of the game, then act on it.

Command rules that decide your ending

The game is Simon Says with a horror skin. A command counts only when Suzy prefixes it with “Suzy says.” If she says “jump on blue” without the prefix, jumping is the mistake. The final scavenger hunt adds a four-candle request, and completing it leads to the standard conclusion rather than the secret one.

Command typeObey whenExamples
Color jumpOnly after “Suzy says”Jump on red, blue, green, or yellow
MovementOnly after the prefixCrouch, jump on the couch, jump on the bed
Look targetOnly after the prefixSunflower painting, window, ceiling, floor
Object touchOnly after the prefixTouch the rubber duck
Attention checkOnly after the prefixLook at me
Final requestComplete for the true endingBring four candles; look at the symbols

The controls are simple enough to keep your attention on the wording: WASD moves, Space jumps, and C crouches. Most failures come from reacting to the action instead of the phrase. Pause for “Suzy says,” then move.

A practical habit is to repeat the cue in your head before acting. “Suzy says jump on red” means jump. “Jump on red” means stay still. That single pause is more useful than trying to memorize the full command list.

Common mistakes that cost you the SUZY SAYS! secret ending

The biggest mistake is treating the secret ending as a reward for perfect obedience. It is the opposite. Perfect obedience leads to the standard finish; the secret route asks you to break the pattern at the disc.

MistakeWhy it hurtsFix
Using the standard downloadThe third ending is absentLaunch the Full version
Obeying every lineUnprefixed commands are trapsWait for “Suzy says”
Rushing the final roundThe four-candle request is easy to fumbleSlow down and finish the request
Assuming the true ending is the secretThey are separate outcomesReplay for the disc destruction
Quitting after a bad endingThe bad ending can arrive earlyRestart; the run is short
Forgetting the discThe mat commands dominate attentionTreat the CD as the alternate objective

The game’s short length is an advantage. If you get the bad ending, treat it as information: you now know which cues break the pattern. If you get the true ending, you have confirmed that you can survive the command game. The next run is about changing one final decision, not mastering a new level.

It also helps to separate “surviving Suzy” from “finishing Suzy.” Surviving means following the rules long enough to reach the end. Finishing on your terms means destroying the CD. The secret ending belongs to the second approach.

Why the SUZY SAYS! secret ending is easy to miss

  • It is Full-version only. The standard download can show you the bad and true endings, but not the secret one.
  • It is counterintuitive. The game rewards listening; the secret asks you to reject the source of the game.
  • The true ending feels complete. Many players stop after the final scavenger hunt because the story reaches a natural pause.
  • The run is short. The ending can arrive before you experiment with the disc.
  • The mat commands dominate attention. Colored jumps and look targets keep you focused on the floor instead of the DVD itself.

The secret route is less about skill and more about intent. You have to decide that Suzy is not the authority she claims to be. Once you make that decision, the unlock condition is simple: destroy the CD and let the third ending trigger.

Which ending should you get first?

Play orderEndingBest for
1TrueSeeing the standard story and learning the command rhythm
2BadUnderstanding the failure state and the “Suzy says” trap
3SecretCompleting the Full version and seeing the alternate finale

There is no wrong order, but the true ending first makes the secret route feel like a real break from the game’s logic. You learn what Suzy expects, then you choose not to give it to her. The bad ending can happen naturally along the way, so do not treat it as a detour.

If you only have time for one run, go for the true ending to understand the baseline. If you already have the Full version and want the complete set, plan a second run specifically for the SUZY SAYS! secret ending. The difference is not a new map or a hidden code; it is a different final action.

FAQ

How many endings does SUZY SAYS! have?
There are three endings: Bad, True, and Secret. The secret one is confirmed for the Full version.

How do you unlock the SUZY SAYS! secret ending?
Use the Full version, reach the disc, and destroy the CD instead of completing Suzy’s final request. That triggers the third ending.

Is the SUZY SAYS! secret ending available in the free download?
No. The standard download is name-your-own-price, while the Full version costs $1.50 and includes the secret ending plus endless mode.

How long does it take to see all three endings?
A single run is about 17–20 minutes, so three short runs are usually enough. The main requirements are the Full version for the secret route and patience with the “Suzy says” rule.